Thursday, July 15, 2010

Micro Review: World War II Online: Battleground Europe

I first tried writing a review for World War II Online: Battleground Europe several years ago for a site called 2404.org. I found it difficult because it's such a unique video game and I got caught up in talking about all the little details. I'm trying again now that I got a blog, and hopefully I'll be able to explain what it is and share to you my experience with it.



WWII Online is a Massive Multiplayer Online Game, an MMO. Like many MMOs, you pay a monthly fee ($15) to play the game which allows you to play against thousands of players online. You play for either France, England or Germany in a World War II setting. To fight the war you can use rifles, mortars, heavy machine guns, tanks, planes, bombers, anti-tank guns, ships, anti-air guns and many other weapons and vehicles. The map is huge, 230km by 120km, littered with over 300 towns and cities, rivers, forests, mountains, roads and airfields. It would take over an hour to cross the map in the fastest plane available. This allows a lot of room for battles and brigade movement.



I hope you're beginning to see the allure of the game. A huge world, two sides with thousands of players with an assortment of weapons and vehicles. Imagine an nighttime attack on a town. Attacking infantry run to the town limits as armour provides cover, pounding away any defenders. Several aircraft battle overhead as the attackers try to get air superiority to allow bombers to make their run while the defender's AA guns are seen lighting up the sky. Both sides are using their trucks to tow anti-tank and anti-air guns to their positions. A defending mortar team has been set up for area denial. The defenders paratroop more soldiers into battle. The sounds and sights of the battle surrounds you and you work with other players. It's an amazing experience.



I hope that it all sounds interesting. There are a few more details that I should to mention. The game is a simulation, meaning that this is nothing like Battlefield 1942, Modern Warfare or a standard First Person Shooter. Each weapon is modeled after its real life counter part. The rifle that a British soldier has is different than the rifle a German soldier has. Ballistics are calculated in all weapons and amour thickness and angle on tanks affect if your anti-tank shot will penetrate. It takes one shot to kill, which makes the game both frustrating and exciting. You could be walking in a forest, get shot and killed and have no idea who or what killed you. This results in teamwork being a major key for success.



Now I got to admit, the graphics do seem a bit outdated, but for good reason. Because this is an MMO, where thousands of players play on the same server, the graphics need to be kept simple for the game to run. This is a multiplayer game with a world that is huge and zone-less (meaning there are no loading zones) with a visual range of 6 km! 6 Klicks!! Meaning that little spot over on the horizon is an enemy infantry, so go ahead and shoot a few tank rounds that way. When I talk about taking part in a town attack, it really is as epic as I describe.



When the game was released in 2001, it became known as one of the worse MMO launches in the history of gaming. Somehow, with the effort of the developers and players, this game has survived and developed to the point where it is a completely unrecognizable from when it first came out. Cornered Rat Software, the developers, have put so much into this game. It's a miracle that they have survived for over nine years. The community is dedicate and they will welcome and help you.



A 14-day free trial is available, so please check this game out. This game is hard, unforgiving and kinda ugly, but it is so worth it. This game, more than any other, holds a special place in my heart.

For more info on WWII Online:
Go to the website here
Go to the wiki here
And to see a high resolution picture of the gameworld map, go here

1 comment:

  1. ROBLOX is driven by an ever growing community of more than 300,000 creators who generate an infinite variety of highly immersive experiences.

    These experiences range from 3D multi-player games and contests, to interactive adventures where players can take on new avatars to imagine what it feels to be a dinosaur, a miner working a mine or an astronaut out in space.

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